RPG
Mon June 28th, 2004 at 2:00 pm
RPG
James over at Hell In A Handbasket commented on a previous post and said on his site that elves can’t be both cowboys and indians.
Sure they can. The problem with D&D is elves, and most of the other non-human races, have become to associate each race with a particular professions/class. Which seems to be what [...]
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Wed June 23rd, 2004 at 4:32 pm
RPG | 1 Comment
I mentioned in my previous post I’m working on a campaign world. My working title is The Elves of Tejas, which it won’t ultimately be called because the story isn’t really about elves.
My goal is to have an adventure with the feel of Texas in the mid 1800s. Over that time it drove out the [...]
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Wed June 23rd, 2004 at 4:28 pm
RPG
As you may know I’m getting back in to D&D after years of not playing. (Anyone in north Houston with a group that could use a player drop me a line.) Right now I’m working on a campaign world. And last night I came to the point I needed to generate some towns. I read [...]
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Mon June 21st, 2004 at 9:45 am
RPG
For father’s day my family got me the new 3.5 Dungeon Master’s Guide. Last week I bought myself a 3.5 Players Handbook, and on Sunday I bought The Book of Exalted Deeds.
The Book of Exalted Deeds is very interesting for a number of reasons. The thing that caught my eye first was the “Intended for [...]
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Fri June 11th, 2004 at 3:37 pm
RPG
One of my co-workers - the one that is quitting soon - mentioned at lunch that there is going to be an SF con in Houston this month. I hadn’t even heard about it. Following the Apollocon link and a number of links I found some other interesting mailing lists.
Con mailing list. The [...]
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Fri June 4th, 2004 at 9:37 am
RPG
Another great article on DMing on Game Grene. This one on extra stuff Rouge does to make the game better and easier to play. I really like the articles by Rogue Githyanki.
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Wed June 2nd, 2004 at 12:04 pm
RPG
I found an article about having veteran players playing first level characters. The idea is not to let you player know what their stats are. Now when they encounter a enemy they don’t known their strength gives them an advantage. Or if one hit will kill them. To me that makes it more realistic. You [...]
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